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assets/abs-floating.png
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assets/abs-floating.png
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- { path: 'section/lst36.tex', newpg: true }
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- { path: 'section/lst36.tex', newpg: true }
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- { path: 'section/lst37.tex', newpg: true }
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- { path: 'section/lst37.tex', newpg: true }
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- { path: 'section/lst38.tex', newpg: true }
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- { path: 'section/lst38.tex', newpg: true }
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- { path: 'section/abs.tex', newpg: false }
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- { path: 'section/abs.tex', newpg: true }
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- { path: 'section/abs-floating.tex', newpg: false }
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main.tex
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main.tex
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\newpage
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\newpage
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\input{section/abs.tex}
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\input{section/abs.tex}
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\newpage
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\input{section/abs-floating.tex}
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\compiledTime
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\compiledTime
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\end{document}
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\end{document}
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output/main.pdf
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output/main.pdf
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programs/abs-floating/info.json
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programs/abs-floating/info.json
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{
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"language": "C",
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"name": "演習課題2 浮動小数点数版",
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"description": "倍精度浮動小数点数を読み込み、その絶対値を出力するプログラム。",
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"output": {
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"type": "screenshot",
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"content": "./assets/abs-floating.png"
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},
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"note": ""
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}
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programs/abs-floating/main
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programs/abs-floating/main
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programs/abs-floating/main.c
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programs/abs-floating/main.c
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#include <stdio.h>
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int main(void) {
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double x, y;
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printf("Input floating point: ");
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scanf("%lf", &x);
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y = x;
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if (y < 0.0)
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y = -y;
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printf("Absolute value of %lf is %lf.\n", x, y);
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return 0;
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}
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section/abs-floating.tex
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section/abs-floating.tex
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\section{演習課題2 浮動小数点数版}
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倍精度浮動小数点数を読み込み、その絶対値を出力するプログラム。
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\subsection{コードリスティング}
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\lstinputlisting[language=C,title={演習課題2 浮動小数点数版}]{../programs/abs-floating/main.c}
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\subsection{実行結果}
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\begin{center}
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\includegraphics[width=\textwidth]{./assets/abs-floating.png}
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\end{center}
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